įollowing the success of the game Futatsugi's team went on to make two sequels, Panzer Dragoon II Zwei and Panzer Dragoon Saga, both for the Sega Saturn, which they developed simultaneously. I wanted more of a softness to the game, and because of that I thought it was perfect." He was heavily influenced by Starblade when designing the game. The game was originally imagined as having vehicles rather than dragons but Futatsugi said "Who doesn't want to try to ride on a dragon?. When another Sega game, Gale Racer, was greenlit first, Futatsugi was forced to opt for a shooter. Futatsugi had originally been told he could either create a shooter or a racing game. After two years of what he considered "menial tasks" he submitted a proposal for Panzer Dragoon which Sega accepted, placing him in charge of the project, aiming for release alongside the Sega Saturn in 1995. In 1991, after finishing his degree, Futatsugi joined Sega. Yukio Futatsugi in 2005, while developing Phantom Dust. "I want to create something with permanence something that will remain in the hearts of the group of people I made the game for something for those who are starving for a new experience something that will stay fresh and unique ten years after its release something that uses graphics and sound to leave a mark in the minds of players something that doesn't look like any other game - that's what I want to create."
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